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> ET to RTCW mod, :]
qBa3oo3
post 19:13, 15 06 2004
Post #1


Leutnant
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klik <---- oto mod ktory z et robi rtcw!
Zmian naprawde spora ilosc (po Angielsku, bo komu chcialoby sie tlumaczyc):

QUOTE

pretty logo and gui for client commands
fg42 unscoped has the aimspread of a smg
Garand can reload midclip
garand/k43 damage, firerate, bulletspread, and reload rate the same
Medics can use Syringes underwater
MP40/Thompson/Sten has the damage, firerate, bulletspread, and reload rate of RTCW
Sniperrifles while scoped have damage value of RTCW's sniperrifle
Panzers can do the switch to other weapons during spinup like in RTCW
dynamite damage is 600 like in rtcw
Panzer damage radius back to old RTCW value
crouching allowed going up ladders just like in RTCW
Covertops keeps the no shooting sign above their head rather than only having it show up when you aim at them
Slowed the launch of the riflenade just enough for a slight delay and made it only work at full bar
covertops do not lose their disguise when flag is captured
delayed the firing speed of the sniper rifle to compensate for its damage upgrade
hud health goes red after health drops below 50
say_team and vsay_team work in spec
when covops throws smoke will switch to main weapon not pistol
in rtcw mode smoke can be used half bar
gibbing bodies do not count as misses
fireteam size increased from 6 to 8
medics max out health at 140 if there are more than 3 of them per team
global goatsound for knifestabs
fireteam medic indicators
fireteam color coded class letters
silent run for covertops if and only if his sprint bar is full
luger/colt are the same
heavy level 1 and 3 are switched to reflect the new panzer

dual pistols now count as a tking item and can lose xp
lower light weapons spread at level 3 not level 4
oversize server commands fix (thanks to bani/rain)
handing out ammo/med packs do not come to you first if you are too close
engineer level 3 only needs 33% energy for mines and 66% for dyno as documented
smoke canisters now count as xp for death
distance falloff for bullet error( headshots between 1500  and 2500 ft do between 99 -21 % damage)
            (body shots between 1500 and 2500 ft do between 99 -51 % damage)
hitting own head while prone (bani fix)
mg42 fixed under antilag (bani fix)
knife now has antilag
Covops level 4 no gib knife bug
Level 1 field ops now uses field ops charge times instead of medic charge times when giving ammo
console ref commands some didnt work in console
^^ is not a valid name character
freelook now works (thanks to rain)
fps and timer do not go away when cg_drawFireteamOverlay is 0
muted players when becoming ref get unmuted
constructables do not time out during match pause
riflenades do not go thru doors (bani fix)




Tylko hud jakis z!@#any dry.gif
Moze zamiast etpro wprowadzic tego moda ?biggrin.gif
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falubaz
post 23:33, 15 06 2004
Post #2


Oberst
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nie wlaczalem jeszcze ale moze byc dobre ;| zobacze w koncu jakie to rtcw bylo/jest jak jest godne oryginalowi odwzorowanie
pozdro
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DaBi
post 10:46, 16 06 2004
Post #3


Hauptmann
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Moim zdaniem poruszasz się szybciej niż w normalnym RTCW a to już jest wada tego moda. Skoro ma sie upodabniac to niech tak będzie a nie będzie a otrzymujemy turbo RTCW. ( A może takie były ustawienia serwera na jakim to sprawdzałem )

Zmniejszyć szybkość poruszania się i bedzie fajne
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Yogi
post 15:35, 16 06 2004
Post #4


Gefreiter
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To wersja 0.31 or sth, wiec na pewno prace beda nadal trwac i jeszcze wiele poprawia (miejmy nadzieje). smile.gif Tymczasem ide to zobaczyc na serverku siakims, bo podobno juz sa :]
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nkr
post 18:49, 16 06 2004
Post #5


Feldwebel
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na naszej stronce postaralem sie przetlumaczyc wszystkie zmiany, tak aby wszyscy skapowali co to za modzik o_O
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