Mam problem z Return to Castle Wolfenstein gdy prubuje uruchomic multiplayer w wolf console wyskakuje blad VM_Create on UI failed
a cale wyglada tak :
| CODE |
Wolf 1.4-MP win-x86 Oct 28 2002 ----- FS_Startup ----- Current search path: C:\Program Files\Return to Castle Wolfenstein\main\mp_pak2.pk3 (3 files) C:\Program Files\Return to Castle Wolfenstein\main\mp_pak1.pk3 (308 files) C:\Program Files\Return to Castle Wolfenstein\main\mp_pak0.pk3 (783 files) C:\Program Files\Return to Castle Wolfenstein\main\pak0.pk3 (4775 files) C:\Program Files\Return to Castle Wolfenstein/main
---------------------- 5869 files in pk3 files execing default.cfg couldn't exec language.cfg couldn't exec wolfconfig_mp.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found AMD w/ 3DNow! Bypassing CD checks ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- Loaded 680 translation strings from scripts/translation.cfg ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS.000\SYSTEM\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 0 ) ...62 PFDs found ...hardware acceleration found ...PIXELFORMAT 6 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found ...ignoring GL_NV_fog_distance
GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/3DNOW! GL_VERSION: 1.3.1 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled NV distance fog: disabled Initializing Shaders ----- finished R_Init -----
------- sound initialization ------- Initializing DirectSound locked hardware. ok DirectSound initialized successfully ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x831575a8 dma buffer No background file. ---------------------- Sound memory manager started Failed to load dll, looking for qvm. Loading vm file vm/ui.qvm. Failed. ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- VM_Create on UI failed |
najprawdopodobniej wydaje mi sie ze jest to wina opengl ale w tedy by mi signalplayer niewchodzil a wchodzi bez problemu na jednej stronie widziem patcha ale niestety niechcail sie sciagc moze wie ktos jak ominac tego bleda