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> Config z maksymalnie niskimi detalami..., Pod zintegrowana karte notebooka.
cassini
post 1:48, 11 02 2008
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Grupa: Użytkownicy
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Dołączył: 11-02-2008
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Witam. To moj pierwszy post, ale od razu przejde do rzeczy. Sprawa jest ciezka. Niedawno na potrzeby studiow kupilem okazyjnie notebook'a.
Jego konfiguracja:
Procek: Intel centrino duo 1,66 Ghz (czytaj x2)
Ram: 512
system operacyjny: Windows XP
I zrodlo calego zamieszania.... karta graficzna zintegrowana (Intel 945GM express chipset familly).

Otoz robie co moge zeby wycisnac z niego wiecej fpsow, ale potrafi zjechac nawet do 25 confused.gif
Zrobilem sobie config z jak najmniejsza liczba detali itp, (standard na wiecej fpsow, tylko rozblyski zdaje sie przeoczylem), i tu pojawia sie moje pytanie:
Daloby sie jeszcze cos wycisnac z niego? Grafika mnie nie interesuje, byle wiedziec w co sie strzela turned.gif
Czy przypadkiem niektore ustawienia nie sa sprzeczne z moim sprzetem?
Czy w zwiazku z tym ze karta jest zintegrowana nie trzeba by dac wiecej hunkmegs?? Bo wydaje mi sie ze karta nie ma osobnej pamieci (moze jestem w bledzie).
Trzecie pytanie... Co oznacza gorny pasek w lagometrze?? bo mam go caly czas zolty... kiedy ping jest staly na poziomie 30, a fpsy na pustej mapie zatrzymane na 76?? Wiec co on oznacza?

Oto config (pomijam wszystkie ustawienia et pro, dzwieku, bindy... same com_, r_ i cg_)

CYTAT
//CG_ SETTINGS--
seta cg_announcer "1"
seta cg_atmosphericEffects "0"
seta cg_autoaction "4"
seta cg_autoactivate "1"
seta cg_autoReload "0"
seta cg_autoswitch "0"
seta cg_blinktime "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_bloodTime "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobup "0"
seta cg_bobyaw "0"
seta cg_brassTime "0"
seta cg_complaintPopUp "0"
seta cg_coronafardist "0"
seta cg_coronas "0"
seta cg_cursorHints "4"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaAlt "1"
seta cg_crosshairColor "cyan"
seta cg_crosshairColorAlt "cyan"
seta cg_crosshairHealth "0"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "37.5"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_drawCrosshair "5"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
seta cg_cycleAllWeaps "1"
seta cg_deferPlayers "0"
seta cg_recording_statusline "8"
seta cg_descriptiveText "1"
seta cg_draw3dIcons "0"
seta cg_drawBuddies "1"
seta cg_drawCompass "1"
seta cg_drawFireteamOverlay "1"
seta cg_drawFPS "1"
seta cg_drawGun "0"
seta cg_drawNotifyText "1"
seta cg_drawReinforcementTime "1"
seta cg_drawRoundTimer "1"
seta cg_drawSmallPopupIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawSpreadScale "0"
seta cg_drawStatus "1"
seta cg_drawTeamOverlay "2"
seta cg_drawWeaponIconFlash "2"
seta cg_errordecay "100"
seta cg_fastSolids "1"
seta cg_fov "120"
seta cg_drawfps "1"
seta cg_gibs "0"
seta cg_gun_fovscale "0"
seta cg_instanttapout "0"
seta cg_lagometer "1"
seta cg_marks "0"
seta cg_marktime "0"
seta cg_muzzleflash "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_noTaunt "0"
seta cg_noVoiceChats "0"
seta cg_noVoiceText "0"
seta cg_popupLimboMenu "0"
seta cg_predictItems "0"
seta cg_printObjectiveInfo "1"
seta cg_quickMessageAlt "1"
seta cg_railTrailTime "0"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_scorePlums "0"
seta cg_shadows "0"
seta cg_showblood "0"
seta cg_specHelp "1"
seta cg_stereoSeparation "0.4"
seta cg_teamChatHeight "5"
seta cg_teamChatsOnly "0"
seta cg_teamChatTime "10000"
seta cg_useScreenshotJPEG "1"
seta cg_useWeapsForZoom "1"
seta cg_viewsize "100"
seta cg_voiceSpriteTime "3000"
seta cg_weaponCycleDelay "0"
seta cg_wolfparticles "0"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSniper "20"
seta cg_zoomfov "22.5"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepFG "10"
seta cg_zoomStepSniper "4"
seta timescale "2"
//COM_ SETTINGS--

seta com_crashed "0"
seta com_ignorecrash "1"
seta com_maxfps "76"
seta com_hunkmegs "256"

//R_ SETTINGS--

seta r_ambientScale "0.5"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_cacheshaders "0"
seta r_clear "0"
seta r_colorbits "16"
seta r_customaspect "1"
seta r_customheight "600"
seta r_customwidth "800"
seta r_depthbits "16"
seta r_detailtextures "0"
seta r_displayrefresh "75"
seta r_dlightBacks "1"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta R_drawfoliage "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "0"
seta r_ext_multitexture "1"
seta r_ext_texture_env_add "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_facePlaneCull "1"
seta r_fastsky "1"
seta r_finish "1"
seta r_flares "0"
seta r_fullbright "1"
seta r_fullscreen "1"
seta r_gamma "3"
seta r_glIgnoreWicked3D "0"
seta r_ignoreFastPath "0"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "1"
seta r_inGameVideo "0"
seta r_intensity "1.5"
seta r_lodbias "0"
seta r_lodCurveError "250"
seta r_lodscale "5"
seta r_mapOverBrightBits "3"
seta r_mode "6"
seta r_nocull "0"
seta r_normallength "0.5"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_overBrightBits "1.0"
seta r_picmip "3"
seta r_primitives "0"
seta r_railCoreWidth "0"
seta r_railSegmentLength "0"
seta r_railWidth "0"
seta r_roundImagesDown "2"
seta r_simpleMipMaps "1"
seta r_singleShader "0"
seta r_smp "0"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_subdivisions "4"
seta r_swapInterval "0"
seta r_texturebits "16"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_uiFullScreen "0"
seta r_verbose "0"
seta r_vertexLight "1"
seta r_vertexLighting "1"
seta r_wolffog "0"
seta r_zfar "0"
seta r_znear "3"
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