osobax connecting
------- jakieś echo --------
------- jakieś echo --------
------- jakieś echo --------
------- jakieś echo --------
osobax disconnecting
[ ------------------------------------ server.cfg ------------------------------------]
CODE
// INFO
set dedicated "2" // 1: serwer dedykowany tylko LANowy 2: serwer dedykowany globalny
set sv_hostname "^1public-et^2@^5pukawka.pl" // nazwa serwera
sets Admin "c0m4r" // kto tu rzadzi
sets Email "mp.c0m4r[at]gmail.com" // mail administratora
sets Website "www.pukawka.pl" // adres www
sets Location "Poland" // lokacja serwera
// NETWORK SETTINGS
set net_ip "81.219.18.14" // set to override the default IP ET uses
set net_port "27960" // port serwera
// ETPRO
exec etpro.cfg // plik, w ktorym znajduja sie ustawienia modyfikacji etpro
// PASSWORDS & CLIENTS
set sv_maxclients "26" // laczna liczba slotow servera wraz z prywatnymi slotami
set g_password "" // jesli chcesz aby serwer byl tylko na haslo...
set sv_privateclients "2" // liczba prywatnych slotow (zarezerwowanych tylko na haslo).
set sv_privatepassword "" // haslo na prywatny slot
set rconpassword "" // haslo na RCONA (umozliwia administracje przez console na serwerze)
set refereePassword "" // referee status password
// DL, RATE
set sv_maxRate "250000" // 10000 standard but poor for ET
set sv_dl_maxRate "250000" // increase/decerease if you have plenty/little spare bandwidth
set sv_allowDownload "1" // czy client moze sciagac pliki z serwera? (mapy itd.)
set sv_wwwDownload "1" // jesli sv_allowdownload = 1, wlacza tylko sciaganie z http, nie bezposrednio z serwera.
set sv_wwwBaseURL "http://download.pukawka.pl" // adres url do katalogu, w ktorym znajduja sie pliki serwera (jesli http://download.pukawka.pl, mapa Warbell sciagnie sie z http://download.pukawka.pl/etmain/Warbell.pk3)
set sv_wwwDlDisconnected "0" // tell clients to perform their downloads while disconnected from the server
set sv_wwwFallbackURL "" // URL to send to if an http/ftp fails or is refused client side
// MOTD ETC
// sa to linijki, ktore beda widoczne pod nazwa serwera podczas ladowania mapy
// maksymalna ilosc znakow: "12345678901234567890123456"
// linijka poprzedzajaca nie moze byc pusta, czarne kolory sa niewidoczne!
set server_motd0 "^5Najlepsze ^7serwery gier!"
set server_motd1 "^7Sloty juz za ^54,50zl^7!"
set server_motd2 "^7 www.PUKAWKA.PL "
set server_motd3 "^1nie przeklinaj"
set server_motd4 "^1graj czysto"
set server_motd5 "^1admin: ^7c0m4r"
// MISC SETTINGS
set g_heavyWeaponRestriction "10" // ilosc mozliwych nalotow w ciagu minuty (restrykcja dla fieldopsow)
set g_antilag "1" // antylag
set g_altStopwatchMode "0"
set g_autofireteams "0" // automatyczne tworzenie fireteamu
set g_ipcomplaintlimit "3" // limit complainow z tego samego ip ( Kicks player after complaints filed from this many IP's (different players))
set g_complaintlimit "5" // liczba complainow, po ktorych gracz zotaje wykopany
set g_fastres "0" // po uzdrowieniu gracz moze/nie moze od razu sie poruszac
set g_friendlyFire "1" // strzelanie po swoich
//set g_gametype "4" // Game type should be set from map rotation script
set g_minGameClients "0" // minimalna ilosc graczy do rozpoczecia meczu.
set g_maxlives "0" // wlaczyc/wylaczyc maksymana ilosc zyc dla druzyn
set g_alliedmaxlives "0" // maksymalna ilosc zyc dla allies
set g_axismaxlives "0" // maksymalna ilosc zyc dla axis
set g_teamforcebalance "1" // balans drużyn
set g_noTeamSwitching "0"
set g_voiceChatsAllowed "4" // ilosc komend glosowych, ktore moze uzyc gracz w ciagu 30 sekund (?)
set g_spectatorInactivity "0" // czas w sekunadch, po ktorym specacor zostaje wykopany za nieaktywnosc
set sv_floodProtect "1" // zabezpiczenie przeciw floodowaniu
set sv_pure "1" // sprawdzanie zgodnosci plikow z serwerem
set sv_minping "0" // minimalny ping gracza podczas podlaczenia
set sv_maxping "0" // maksymalny ping gracza podczas podlaczenia
set match_latejoin "1"
set match_minplayers "0" // minimalna liczba graczy do rozpoczęcia gry
set match_mutespecs "0" // mute specow przed rozpoczeciem meczu (?)
set match_readypercent "100" // procent graczy do startu meczu
set match_timeoutcount "0"
set match_warmupDamage "1" // przygotowanie do rozpoczecia meczu
set team_maxplayers "0" // maksymalna liczba graczy w druzynie
set team_nocontrols "1"
set pmove_fixed "0"
set pmove_msec "8"
set g_doWarmup "0" // wlaczyc/wylaczyc warmup przed przygotowaniem do mapy (gracze musza wcisnac ready (f3)) ?
set g_warmup "40" // czas przygotowania do startu mapy
// LMS ONLY SETTINGS
set g_lms_teamForceBalance "1"
set g_lms_roundlimit "3"
set g_lms_matchlimit "2"
set g_lms_currentMatch "0"
set g_lms_lockTeams "0"
set g_lms_followTeamOnly "1"
// VOTING
// vote -> settings
set g_allowVote "1" // mozliwosc glosowania (ogolnie)
set vote_limit "3" // limi glosowan dla jednego gracza / na 1 mape
set vote_percent "75" // jaki procent graczy decyduje o "przejsciu" vote'a.
set vote_allow_comp "0" // vote na ustawienia komptentne
set vote_allow_gametype "0" // vote na typ gry
set vote_allow_matchreset "0" // vote na reset meczu
set vote_allow_mutespecs "0" // vote na mute spectacors (widownia)
set vote_allow_nextmap "0" // vote na nastepna mape
set vote_allow_pub "0" // vote na publiczne ustawienia
set vote_allow_shuffleteams "0" // vote na shuffle teams (sortowanie graczy w teamach wg XP)
set vote_allow_swapteams "0" // vote na zamiane teamow
set vote_allow_friendlyfire "0" // vote na wlaczenie/wylaczenie friendlyfire
set vote_allow_timelimit "0" // vote na zmiane limitu czasu (badz wylaczenie go)
set vote_allow_warmupdamage "0" // vote na zmiany w trybie warmup dotyczace zabijania i niszczenia
set vote_allow_antilag "0" // vote na wlaczenie/wylaczenie antilaga
set vote_allow_balancedteams "0" // vote na wlaczenie/wylaczenie balansu drużyn
// vote -> map
set vote_allow_map "0" // mozliwosc glosowania na zmiane mapy i kampanii
// vote -> players
set vote_allow_muting "1" // glosowanie na mute
set vote_allow_kick "1" // glosowanie na kick
set vote_allow_referee "0" // vote na ustanowienie gracza sedzia (REFem)
// PUNKBUSTER
// sv_punkbuster is a readonly variable. Use +set sv_punkbuster on command line or use the command pb_sv_enable in the console
//pb_sv_enable
exec punkbuster.cfg // w tym pliku znajduja sie ustawienia punkbustera
// LOGGING
set g_log "etserver.log" // Game logging
set g_logsync 0
set logfile 1 // Console logging ( 1: enable 2: enable and sync )
// MAP ROTATION
//exec campaigncycle.cfg // Campaign mode
//exec objectivecycle.cfg // Objective mode
//exec lmscycle.cfg // Last Man Standing mode
//exec pukawka.cfg // Kampania 6 map
exec 6map.cfg // 6map obj
// WATCHDOG
// in case the game dies with an ERR_DROP
// or any situation leading to server running with no map
//set com_watchdog 10 // defaults 60
set com_watchdog_cmd "exec pukawka.cfg" // defaults to quit
[ ------------------------------------ pb.cfg ------------------------------------]
CODE
//PunkBuster Server config
//
//Thanks to those on the SplashDamage forums for their contribution.
//Compiled by Erik Melen (Deveus) and Paul Goldilla (loony)
//
//Enable Punkbuster
pb_sv_enable
//Bad Names list
//Place any names that you feel players should not use on your server in here.
//To add more bad name entries, simply follow the format shown below.
pb_sv_badname 30 Nazi
pb_sv_badname 30 Hitler
//CVARs for the PB server to check. Place checks to keep players from abusing CVARs.
pb_sv_cvarempty
pb_sv_cvar rate in 2500 25000
pb_sv_cvar snaps in 20 40
pb_sv_cvar cl_maxpackets in -15 100
pb_sv_cvar cg_bobup in 0 0.005
pb_sv_cvar r_picmip in 0 3
pb_sv_cvar r_overbrightbits in 0 4
pb_sv_cvar r_mapoverbrightbits in 0 4
pb_sv_cvar cg_shadows in 0 1
pb_sv_cvar r_rmse in 0 0
pb_sv_cvar cg_fov in 90 120
pb_sv_cvar r_allowextensions in 1
pb_sv_cvar r_softwareGL in 0
pb_sv_scorekick -9 //player gets kicked for having score below zero
pb_sv_CQC 1 //Client Query Capability (i.e. can they query the server cvars)
pb_sv_MsgPrefix "ET PB Server"
pb_sv_KickLen 5
pb_sv_LogSync 0
pb_sv_LogCeiling 1000
pb_sv_Sleep 100
pb_sv_PowerMin 10
pb_sv_PowerDef 1
pb_sv_PowerKickLen 5
//pb_sv_httpAddr 192.168.0.1 //enter Webtool address here
//pb_sv_httpPort 27970 //enter Webtool port here
//pb_sv_httpRefresh 60
//pb_sv_httpKey "Put Password Here"
//pb_sv_httpmaps radar railgun fueldump oasis battery goldrush //for the Web Tool map pull down menu
pb_sv_extChar 0
pb_sv_minName 1
pb_sv_dupNameGrace 30 //Prevents name stealing on the server.
pb_sv_changePeriod 10
pb_sv_changeMax 6 //Number of name changes before kicking a player.
pb_sv_emptyname 1
// nadpisane
sv_cvar rate IN 3200 25000
sv_cvar snaps IN 20 40
sv_cvar cl_maxpackets IN 20 100
sv_cvar cl_timenudge EQ 0
sv_cvar cl_freelook EQ 1
sv_cvar m_pitch OUT -0.015 0.015
sv_cvar m_yaw IN -0.022 0.022
sv_cvar cg_bobup IN 0 0.005
sv_cvar cg_shadows IN 0 1
sv_cvar cg_fov IN 90 125
sv_cvar r_flares IN 0 1
sv_cvar r_primitives IN 0 2
sv_cvar r_nv_fogdist_mode INCLUDE NV GL_EYE_RADIAL_NV
sv_cvar r_detailTextures EQ 0
sv_cvar r_clamptoedge EQ 1
sv_cvar r_drawworld EQ 1
sv_cvar r_drawfoliage EQ 1
sv_cvar r_znear EQ 3
sv_cvar r_showtris EQ 0
sv_cvar r_drawentities EQ 1
sv_cvar r_showmodelbounds EQ 0
sv_cvar r_lightmap EQ 0
pb_sv_enable
pb_sv_cvarempty
pb_sv_kicklen 1
pb_sv_autoss 1
pb_sv_autossfrom 300
pb_sv_autossto 1200
pb_sv_ssfloor 1
pb_sv_ssceiling 500
pb_sv_ssdelay 15
pb_sv_sspath
pb_sv_ssheight 240
pb_sv_sswidth 320
pb_sv_ssSrate 1
pb_sv_ssxpct 50
pb_sv_ssypct 50
pb_sv_cvarlogging 2
pb_sv_cvarwalk 4
pb_sv_cvaruserpulse 15
pb_sv_cvarchangedpulse 15
//
//Thanks to those on the SplashDamage forums for their contribution.
//Compiled by Erik Melen (Deveus) and Paul Goldilla (loony)
//
//Enable Punkbuster
pb_sv_enable
//Bad Names list
//Place any names that you feel players should not use on your server in here.
//To add more bad name entries, simply follow the format shown below.
pb_sv_badname 30 Nazi
pb_sv_badname 30 Hitler
//CVARs for the PB server to check. Place checks to keep players from abusing CVARs.
pb_sv_cvarempty
pb_sv_cvar rate in 2500 25000
pb_sv_cvar snaps in 20 40
pb_sv_cvar cl_maxpackets in -15 100
pb_sv_cvar cg_bobup in 0 0.005
pb_sv_cvar r_picmip in 0 3
pb_sv_cvar r_overbrightbits in 0 4
pb_sv_cvar r_mapoverbrightbits in 0 4
pb_sv_cvar cg_shadows in 0 1
pb_sv_cvar r_rmse in 0 0
pb_sv_cvar cg_fov in 90 120
pb_sv_cvar r_allowextensions in 1
pb_sv_cvar r_softwareGL in 0
pb_sv_scorekick -9 //player gets kicked for having score below zero
pb_sv_CQC 1 //Client Query Capability (i.e. can they query the server cvars)
pb_sv_MsgPrefix "ET PB Server"
pb_sv_KickLen 5
pb_sv_LogSync 0
pb_sv_LogCeiling 1000
pb_sv_Sleep 100
pb_sv_PowerMin 10
pb_sv_PowerDef 1
pb_sv_PowerKickLen 5
//pb_sv_httpAddr 192.168.0.1 //enter Webtool address here
//pb_sv_httpPort 27970 //enter Webtool port here
//pb_sv_httpRefresh 60
//pb_sv_httpKey "Put Password Here"
//pb_sv_httpmaps radar railgun fueldump oasis battery goldrush //for the Web Tool map pull down menu
pb_sv_extChar 0
pb_sv_minName 1
pb_sv_dupNameGrace 30 //Prevents name stealing on the server.
pb_sv_changePeriod 10
pb_sv_changeMax 6 //Number of name changes before kicking a player.
pb_sv_emptyname 1
// nadpisane
sv_cvar rate IN 3200 25000
sv_cvar snaps IN 20 40
sv_cvar cl_maxpackets IN 20 100
sv_cvar cl_timenudge EQ 0
sv_cvar cl_freelook EQ 1
sv_cvar m_pitch OUT -0.015 0.015
sv_cvar m_yaw IN -0.022 0.022
sv_cvar cg_bobup IN 0 0.005
sv_cvar cg_shadows IN 0 1
sv_cvar cg_fov IN 90 125
sv_cvar r_flares IN 0 1
sv_cvar r_primitives IN 0 2
sv_cvar r_nv_fogdist_mode INCLUDE NV GL_EYE_RADIAL_NV
sv_cvar r_detailTextures EQ 0
sv_cvar r_clamptoedge EQ 1
sv_cvar r_drawworld EQ 1
sv_cvar r_drawfoliage EQ 1
sv_cvar r_znear EQ 3
sv_cvar r_showtris EQ 0
sv_cvar r_drawentities EQ 1
sv_cvar r_showmodelbounds EQ 0
sv_cvar r_lightmap EQ 0
pb_sv_enable
pb_sv_cvarempty
pb_sv_kicklen 1
pb_sv_autoss 1
pb_sv_autossfrom 300
pb_sv_autossto 1200
pb_sv_ssfloor 1
pb_sv_ssceiling 500
pb_sv_ssdelay 15
pb_sv_sspath
pb_sv_ssheight 240
pb_sv_sswidth 320
pb_sv_ssSrate 1
pb_sv_ssxpct 50
pb_sv_ssypct 50
pb_sv_cvarlogging 2
pb_sv_cvarwalk 4
pb_sv_cvaruserpulse 15
pb_sv_cvarchangedpulse 15
trochę syfu w tym pb.cfg, ale problem istniał nawet przed tym jak w nim nasyfiłem, muszę go poukładać
Bardzo proszę o pomoc, czy to kwestia łącz graczy, a może wina evenbalance?
pozdrawiam