CYTAT
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
seta r_ignoreGLErrors "1"
seta r_mode "6"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_overbrightBits "0"
seta r_mapOverBrightBits "3"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_compressed_textures "1"
seta r_ati_truform_tess "0"
seta r_ignoreGLErrors "1"
seta r_mode "6"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_overbrightBits "0"
seta r_mapOverBrightBits "3"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_compressed_textures "1"
Czy nie będzie się to kłócić w jakiś sposób z resztą ustawień graficznych a jeżeli tak to co z nich wywalić.
CYTAT
seta r_fulscreen "1"
seta r_customwidth "1024"
seta r_customheight "768"
seta cg_fov "110"
seta cg_drawTimer "1"
seta cg_drawRoundTimer "1"
seta cg_drawFps "1"
seta cg_drawgun "1"
seta cg_drawTeamOverlay "2"
seta cg_drawCrosshairNames "1"
seta cg_crosshairHealth "1"
seta cg_lagometer "1"
seta cg_HudAlpha "1"
seta cg_drawspeed "0"
seta cg_drawCompass "1"
seta cg_drawReinforcementTime "1"
seta cg_brassTime "0"
seta cg_teamchatheight "4"
seta cg_popupLimboMenu "0"
seta cg_voiceSpriteTime "999999"
seta cg_teamChatTime "999999"
seta cg_drawTeamOverlay "2"
seta cl_allowDownload "1"
seta con_notifytime "7"
seta scr_conspeed "999999"
seta cg_simpleitems "1"
seta cg_marktime "0"
seta cg_atmosphericEffects "0"
seta cg_wolfParticles "1"
seta cg_fastSky "1"
seta cg_drawSun "0"
seta cg_flares "0"
seta cg_gibs "0"
seta cg_shadows "0"
seta cg_showBlood "0"
seta cg_bloodFlash "0"
seta cg_bloodDamageBlend "0.0"
seta cg_bloodtime "60"
seta r_rmse "0"
seta r_drawsun "0"
seta r_lodbias "0"
seta r_flares "0"
seta r_fullbright "1"
seta r_dynamiclight "0"
seta r_colorbits "32"
seta r_depthbits "24"
seta r_texturebits "16"
seta r_detailtextures "0"
seta r_gamma "1.5"
seta r_picmip "1"
seta r_intensity "1.5"
seta r_dynamicLight "0"
seta r_coronas "0"
seta r_vertexLight "0"
seta r_overBrightBits "0"
seta r_intensity "1"
seta r_subdivisions "4"
seta r_lodcurveerror "250"
seta com_hunkmegs "384"
seta com_soundmegs "24"
seta com_zonemegs "30"
seta r_customwidth "1024"
seta r_customheight "768"
seta cg_fov "110"
seta cg_drawTimer "1"
seta cg_drawRoundTimer "1"
seta cg_drawFps "1"
seta cg_drawgun "1"
seta cg_drawTeamOverlay "2"
seta cg_drawCrosshairNames "1"
seta cg_crosshairHealth "1"
seta cg_lagometer "1"
seta cg_HudAlpha "1"
seta cg_drawspeed "0"
seta cg_drawCompass "1"
seta cg_drawReinforcementTime "1"
seta cg_brassTime "0"
seta cg_teamchatheight "4"
seta cg_popupLimboMenu "0"
seta cg_voiceSpriteTime "999999"
seta cg_teamChatTime "999999"
seta cg_drawTeamOverlay "2"
seta cl_allowDownload "1"
seta con_notifytime "7"
seta scr_conspeed "999999"
seta cg_simpleitems "1"
seta cg_marktime "0"
seta cg_atmosphericEffects "0"
seta cg_wolfParticles "1"
seta cg_fastSky "1"
seta cg_drawSun "0"
seta cg_flares "0"
seta cg_gibs "0"
seta cg_shadows "0"
seta cg_showBlood "0"
seta cg_bloodFlash "0"
seta cg_bloodDamageBlend "0.0"
seta cg_bloodtime "60"
seta r_rmse "0"
seta r_drawsun "0"
seta r_lodbias "0"
seta r_flares "0"
seta r_fullbright "1"
seta r_dynamiclight "0"
seta r_colorbits "32"
seta r_depthbits "24"
seta r_texturebits "16"
seta r_detailtextures "0"
seta r_gamma "1.5"
seta r_picmip "1"
seta r_intensity "1.5"
seta r_dynamicLight "0"
seta r_coronas "0"
seta r_vertexLight "0"
seta r_overBrightBits "0"
seta r_intensity "1"
seta r_subdivisions "4"
seta r_lodcurveerror "250"
seta com_hunkmegs "384"
seta com_soundmegs "24"
seta com_zonemegs "30"
I jeszcze jedno na tej stronie http://netcoders.be/forum/cfg/index.php znalazłem fajny spawn timer do cfg, ale jest troche przestarzały brakuje nowych map i czasy spawnu na starych są inne, ma ktoś może nowsze, albo najlepiej jeszcze połączone w jednym pliku





