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> Config w RtCW, podkrecanie configów, skrypty itd.
kober
post 4:39, 23 07 2003
Post #1


Hauptmann
Ikona Grupy

Grupa: Validating
Postów: 221
Dołączył: 3-07-2003
Skąd: Kraków
Nr użytkownika: 20



jako, ze bozia kazala sie dzielic, a widze, ze nikt inny nie dba tu o rtcw ( sniff, sniff ) to zamieszcze czesc mojego konfa dotyczacego ustawien grafiki i ogolnie zwiekszenia wydajnosci... moj komp w tym momencie to pII 400 + gf 1 i jesli gra nieduzo osob to wyciagniecie zalozonych 43 fps nie sprawia wiekszych problemow...

CODE
seta cg_showblood "0" // patrz ponizej

seta com_blood "0"

seta cg_bloodTime "0"

seta cg_bloodDamageBlend "0"

seta cg_bloodFlash "0" // te 3 cg_blood* wylaczaja efekt pojawiajacej sie krwi

seta cg_bobpitch "0"

seta cg_bobroll "0"

seta cg_bobup "0" // te 3 cg_bob* wylaczaja efekt bujania sie obrazu w trakcie poruszania sie

seta cg_brassTime "0" // czas przez jaki maja byc wyswietlane luski

seta cg_coronas "0" // czy maja byc wyswietlane promienie ( łuny ) ze zrodel swiatla

seta cg_coronafardist  "0" // jesli tak to z jakiej odleglosci maja byc widoczne

seta cg_drawGun "0" // wylacza widok broni

seta cg_drawcompass "1" // wlacza widok kompasu

seta cg_drawfps "1" // wlacza wypisywanie ilosci fps

seta cg_fov "90" // ustawia kat widzenia

seta cg_gibs "0" // wylacza widok rozczlonkowanych cial

seta cg_marktime "0" // jaki czas maja byc wyswietlane dziury po kulach

seta cg_shadows "0" // wylacza cienie

seta cg_simpleItems "1" // wlacza dwuwymiarowe ikonki zamiast paczek ammo i apteczek

seta cg_wolfparticles "0" // wylacza efekty wybuchow

seta com_hunkMegs "256" // ilosc miejsa przeznaczana na gre w ram

seta com_maxfps "43" // stala ilosc klatek poprawia skutecznosc, dodatkowo maxfps = 76 czy 125 ulatwiaja wskakiwanie na skrzynki itp.

seta r_displayrefresh "75" // ustawia odswiezanie obrazu - zalecane > 85Hz

seta r_colorbits "16" // ustawia palete kolorow

seta r_detailtextures "0" // zmniejsza detale textur

seta r_drawsun "0" // wylacza slonce

seta r_dynamiclights "0" // wylacza dynamiczne zrodla swiatla

seta r_fastsky "1" // wylacza widok nieba

seta r_fullscreen "1"

seta r_uifullscreen "0"

seta r_gamma  "2" // jasnosc gry

seta r_ignorehwgamma "1" // pozwala zmieniac wartosc gammy bez resetowania gry

seta r_intensity "3" // jasnosc textur

seta r_mapoverbrightbits "2" // jasnosc wybranych textur

seta r_mode "3" // rozdzielczosc 3 = 640x480, 4 = 800x600, 6 = 1024x768

seta r_overbrightbits   "2" // jasnosc wybranych textur

seta r_picmip "4" // stopien rozmazania textur

seta r_picmip2 "4"

seta r_subdivisions  "4"

seta r_texturebits "16"

seta r_vertexLight "1" // wlacza oswietlenie typu vertex


mam nadzieje, ze komus to sie do czegos przyda...
btw: czyz nie jest to offtopic ?
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Odpowiedzi
Mad
post 0:06, 5 08 2003
Post #2


Feldwebel
Ikona Grupy

Grupa: Half ProPlay0r
Postów: 77
Dołączył: 31-07-2003
Skąd: Kalisz
Nr użytkownika: 48



stary temat przestarzaly smile.gif ale wkleje swoj config biggrin.gif (bez bindow)

QUOTE

//Player Setup
seta name ^p<^7=^pTS^7=^p>^7M^pad
set fake1 "name ^p<^7=^pTS^7=^p>^7M^pad vstr fake2"
set fake2 "name ^4Wolter vstr fake3"
set fake3 "name  ^1Szalony_LOLvstr fake1"
bind [ vstr fake1
bind ] vstr fake2
bind BACKSPACE vstr fake3

//=================Commends=================\\

// R_settings
seta r_uiFullScreen "0"
seta r_displayrefresh "85"
seta r_detailtextures "0"
seta r_swapInterval "0"
seta r_stencilbits "0"
seta r_finish "0"
seta r_ignorehwgamma "1"
seta r_inGameVideo "1"
seta r_picmip "4"
seta r_picmip2 "4"
seta r_picmip8 "4"
seta r_roundImagesDown "1"
seta r_texturebits "16"
seta r_colorbits "16"
seta r_depthbits "0"
seta r_vertexLight "1"
seta r_dynamiclight "0"
seta r_gamma "2"
seta r_mode "4"
seta r_fullbright "1"
seta r_lodbias "2"
seta r_facePlaneCull "1"
seta r_allowExtensions "1"
seta r_lodCurveError "250"
seta r_subdivisions "20"
seta r_intensity "3.5"
seta r_mapoverbrightbits "4"
seta r_overbrightbits "2"
seta r_nv_fogdist_mode "GL_EYE_PLANE_ABSOLUTE_NV"
seta r_ext_NV_fog_dist "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_ext_texture_filter_anisotropic "0"
seta r_rmse "0.0"
seta r_fastsky "1"
seta r_drawSun "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_compressed_textures "1"
seta r_ext_multitexture "1"
seta r_ext_texture_env_add "1"
seta r_ext_gamma_control "1"
seta r_glIgnoreWicked3D "0"
seta r_smp "0"
seta r_flares "0"
seta r_simpleMipMaps "1"
seta r_railWidth "16"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_primitives "0"
seta r_ignoreGLErrors "1"
seta r_ignoreFastPath "1"
seta r_ignorehwgamma "1"
seta r_dlightBacks "1"
seta r_stereo "0"
seta r_ext_ATI_pntriangles "0"
seta r_ati_truform_tess "1"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_fsaa_samples "1"
seta r_fullscreen "1"
seta r_customwidth "1600"
seta r_customheight "1024"
seta r_customaspect "1"
seta r_highQualityVideo "0"
seta r_lowMemTextureSize "512"
seta r_lowMemTextureThreshold "40.0"
seta r_ext_compress_textures "1"
seta r_intesity "3.5"

//CG_settings
seta cg_announcer "0"
seta cg_brassTime "0"
seta cg_coronas "0"
seta cg_cursorHints "1"
seta cg_descriptiveText "1"
seta cg_drawCompass "1"
seta cg_drawCrosshair "5"
seta cg_drawCrosshairNames "1"
seta cg_drawFPS "1"
seta cg_drawGun "1"
seta cg_drawNotifyText "1"
seta cg_drawTeamOverlay "2"
seta cg_fov "97.56"
seta cg_gibs "1"
seta cg_hudFiles "ui_mp/hud.txt"
seta cg_lagometer "1"
seta cg_marktime "0"
seta cg_popupLimboMenu "0"
seta cg_predictItems "1"
seta cg_quickMessageAlt "1"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_shadows "0"
seta cg_simpleItems "1"
seta cg_stereoSeparation "0.4"
seta cg_teamChatHeight "8"
seta cg_teamChatTime "10000"
seta cg_teamChatsOnly "0"
seta cg_useWeapsForZoom "1"
seta cg_viewsize "100.00000000"
seta cg_voiceSpriteTime "6000"
seta cg_weaponCycleDelay "0"
seta cg_wolfparticles "0"                              //Wybuchy itp.
seta cg_zoomDefaultBinoc "50"
seta cg_nopredict "0"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSniper "50"
seta cg_zoomDefaultSnooper "50"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepFG "10"
seta cg_reticleBrightness "0.7"
seta cg_zoomStepSnooper "5"
seta cg_zoomfov "40"
seta cg_zoomstepsniper "12"
seta cg_hudAlpha "0.65"
seta Cg_SmoothPlayers "1"
seta cg_noTaunt "0"
seta logfile 1
seta cg_logfile 1
seta cg_drawFrags "1"
seta cl_maxpackets "40"
seta cl_packetdup "0"
seta cg_predictItems "0"
seta cl_timenudge "-20"
seta cl_punkbuster "1"
seta cl_autoupdate "0"


//CL_settings
seta cl_timeNudge "-30"
seta cl_yawspeed "140"
seta cl_run "1"
seta cl_pitchspeed "140"
seta cl_packetdup "0"
seta cl_mouseAccel "0"
seta cl_maxpackets "60"
seta cl_maxPing "800"
seta cl_language "0"
seta cl_freelook "1"
seta cl_anonymous "0"
seta cl_allowDownload "1"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta g_gameskill "1"


//Bob !!
seta bholelimit "0" //Disables Bulletholes
seta bob_pitch "0.0" //Bobbing
seta bob_roll "0.0" //Bobbing
seta bob_up "0.0"  //Bobbing
seta v_kickpitch "0.0" //Dumb stuff
seta v_kickroll "0.0" //Dumb stuff
seta v_kicktime "0.0" //Dumb stuff
seta cg_runpitch "0.00" //Bobbing
seta cg_runroll "0.00"  //Bobbing
seta cg_bobpitch "0.00" //Bobbing
seta cg_bobroll "0.00" //Bobbing
seta cg_bobup "0.00" //Bobbing
seta run_pitch "0.0" //Keeps View Steady
seta run_roll "0.0" //Keeps View Steady


//Others
seta sv_hostname "^3M^0aji^3N ^7ServeR"
seta in_mouse "1"
seta g_antilag "1"
seta cg_pmove_fixed "1"
seta pmove_fixed "1"
pmove_fixed 1


//Sound settings
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_bloat "2.0"
seta s_numpolys "400"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_polykeep "1000000000"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_leafnum "0"
seta s_max_distance "1000.0"
seta s_min_distance "3.0"
seta s_distance "100.0"
seta s_rolloff "1.0"
seta s_compression "0"
seta s_wavonly "0"
seta s_volume "1.000000"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_mixahead "0.2"
seta s_loadas8bit "1"
seta s_mixPreStep "0.05"
seta s_khz "22"
seta s_compression "1"
seta s_doppler "1"
seta s_defaultsound "0"

//Net Settings
seta snaps &#8222;40&#8221;
seta cl_snaps "40"
seta cg_predictItems &#8222;1&#8221;
seta sv_dl_maxRate "42000"
seta cl_allowDownload "0"
seta cl_maxpackets "30"
seta cl_packetdup "1"
seta rate "25000"
seta cg_drawSnapshot "0"
seta cl_timenudge "-5"
seta cg_predictItems "0"
seta cl_maxPing "800"
seta cg_smoothplayers "1"



//FPS
seta Com_hunkMegs &#8222;320&#8221;
seta Com_soundMegs &#8222;32&#8221;
seta maxfps "500"
seta cg_maxfps "125"
seta com_introplayed "1"
pmove_fixed 1
forcefps 500


//Mouse
seta m_filter "1"
seta m_forward "0.25"
seta m_pitch "0.022"          //za 0.015 bo zupa była za słona :/
seta m_side "0.25"
seta m_yaw "0.022"
seta cl_mouseAccel "0.2"
seta m_filter "1"
seta mv_sensitivity "20"
seta sensitivity "8.552083"


//Com
seta com_blood "1"
seta com_hunkMegs "128"
seta com_introplayed "1"
seta com_maxfps "125"
seta com_recommendedSet "1"
seta com_soundMegs "24"
seta com_zoneMegs "16"
seta com_recommendedSet "1"


//OSP
set cg_bloodTime "2500"
set cg_gibs "1"
set cg_showblood "1"
set com_blood "0"
seta cg_bloodflash "0.0"
seta cg_bloodDamageBlend "0"
seta cf_wstats 1.2
seta cf_wtopshots 1.2
seta cg_complaintpopup 0
seta cg_drawreinforcementtime 1
seta cg_noammoautoswitch 1
seta cg_announcer 1
seta cg_autoaction 6
seta cg_autoreload 1
seta cg_crosshairhealth 0
seta cg_crosshairpulse 1
seta cg_drawWeaponIconFlash 1
seta cg_printObjectiveInfo 1
seta cg_useScreenshotJPEG 1
seta ch_font 0
seta cg_crosshairPulse 0
seta cg_crosshairColorAlt cyan
seta cg_crosshairColor cyan
seta cg_crosshairAlphaAlt 1.0
seta cg_crosshairAlpha 1.0
seta cg_crosshairHealth 0
seta cg_crosshairSize 40

//Resp na sniper hill:
setspawnpt 100

// team binds
wycięte smile.gif


//  Ciche otwieranie drzwi  \\
set quietopen "+speed;+activate;wait 2;-activate;-speed"
bind g "vstr quietopen"

// === Obrót o 180 === \\
unbind CTRL
bind CTRL "wait 1;cl_yawspeed 13846;+right;wait 1;-right;cl_yawspeed 140"


// Klasy Postaci //
//Medic
bind F4 "mp_playertype 1;mp_weapon 3;echo ^7You ^pwill ^7Respawn ^pas ^7a ^pMedic ^7with ^pa ^3MP4p/Thompson^7;say_team ^7 ..::^pBiore Medyka! ^7::.."

//Venon
bind F5 "mp_playertype 0;mp_weapon 9;echo ^7You ^pwill ^7Respawn ^pas ^7a ^pSoldier ^7with ^pa ^3Flame ^3Thrower^7;say_team ^7 ..::^pBiore Venona! ^7::.."

//PF
bind F6 "mp_playertype 0;mp_weapon 8;echo ^7You ^pwill ^7Respawn ^pas ^7a ^pSoldier ^7with ^pa ^3Panzerfaust^7;say_team ^7 ..::^pBiore Panzerfaust'a! ^7::.."

//Porucznik
bind F7 "mp_playertype 3;mp_weapon 3;echo ^7You ^pwill ^7Respawn ^pas ^7a ^pLieutenant ^7with ^pa ^3MP40/Thompson^7;say_team ^7 ..::^pBiore Porucznika! ^7::.." 

//Inzynier
bind F8 "mp_playertype 2;mp_weapon 3;echo ^7You ^pwill ^7Respawn ^pas ^7an ^pEngineer ^7with ^pa ^3MP40/Thompson^7;say_team ^7 ..::^pBiore Inzyniera! ^7::.."



//spawning points
bind 9 "setspawnpt 2; say_team ^7>>> ^pSpawning near the Allied Side ^7<<<";
bind 0 "setspawnpt 1; say_team ^7>>> ^pSpawning near the Axis Side ^7<<<";
bind - "setspawnpt 0; say_team ^7>>> ^pSpawning near the Auto-pick Point ^7<<<";


// demos -------------------------------------------------------------------------------------

set demo_button_1 "set demo_button vstr demo_button_0;set g_syncronousclients 1;wait;record;wait;set g_syncronousclients 0;echo ^1@@@ ^1Recording..."
set demo_button_0 "set demo_button vstr demo_button_1;set g_syncronousclients 0;wait;stoprecord;echo ^2[X] ^2STOP"
vstr demo_button_0
bind "F12" vstr demo_button



sklada sie on z fragmentow roznych configow z malymi mojmi zmianami smile.gif
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