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> Przeładowywanie po jednym wystrzale - problem., naprawde irytujące ;/
Artlight
post 19:49, 27 08 2004
Post #1


Feldwebel
Ikona Grupy

Grupa: Half ProPlay0r
Postów: 64
Dołączył: 18-11-2003
Nr użytkownika: 765



Od dawna prześladuje mnie problem jak w topicu. Czyli po jednym wystrzale z smg lub pistoletu nastepuje przeładowanie broni. I tak w kolko... Strzal... reload... strzal... reload...
Tego typu sytuacja nie wystepuje czesto, ale potrafi sie przydazyc w najmniej oczekiwanym momecie (no to akurat jest zgodne z prawami Murphego wink.gif.

Tolerowalem to kawal czasu, ale teraz zmienilem praktycznie caly komputer na nowy, napisalem od nowa cfg, a problem od czasu do czasu wystepuje nadal.

Macie pojecie dlaczego moze sie to dziac?

Garsc informacji:
- autoreload mam wylaczony,
- mam proste bindy na zmiany poszczeglonych broni (to jedne z drawgun 0 inne drawgun 1),
- mysz to mx500.

Uprzejmie prosze o pomoc smile.gif

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Artlight
post 21:14, 27 08 2004
Post #2


Feldwebel
Ikona Grupy

Grupa: Half ProPlay0r
Postów: 64
Dołączył: 18-11-2003
Nr użytkownika: 765



CYTAT
Załącz wszystkie swoje autoexeci i configi


hmm, nie komplikuje sobie zycia nadmiarem plikow konf. mam jedynie odpowiednio przygotowany etconfig z zabezpieczona flaga "tylko do odczytu". dodatkowe cfg to jedynie nicki i ustawienia "jasnosci" dla poszczegolnych map.


Ponizej wklejam obecny cfg (jeszcze w fazie tworzenia).


CYTAT

// generated by ET, do not modify
unbindall

// pb

pb_lan "1"
pb_system "1"
pb_security "0"
pb_sleep "500"
pb_writecfg

// bindy na zmiane teamu

bind 7 "team b"
bind 8 "team r"
bind 9 "team s"

// bindy na zmiane spawna

bind 1 "setspawnpt 0; say_team ^0[ Spawn Point: ^20^0 ]"
bind 2 "setspawnpt 1; say_team ^0[ Spawn Point: ^21^0 ]"
bind 3 "setspawnpt 2; say_team ^0[ Spawn Point: ^22^0 ]"
bind 4 "setspawnpt 3; say_team ^0[ Spawn Point: ^23^0 ]"
bind 5 "setspawnpt 4; say_team ^0[ Spawn Point: ^24^0 ]"
bind 6 "setspawnpt 5; say_team ^0[ Spawn Point: ^25^0 ]"

// bindy na zmiane klasy

bind F1 "class m 1; say_team ^0medic*^2smg"
bind F2 "class f 1; say_team ^0field ops*^2smg"
bind F3 "class e 1; say_team ^0engineer*^2smg"
bind F4 "class e 2; say_team ^0engineer*^2rifle grenade"
bind F5 "class s 1; say_team ^0soldier*^2smg"
bind F6 "class s 2; say_team ^0soldier*^2mg-42"
bind F7 "class s 3; say_team ^0soldier*^2grill ^3:o"
bind F8 "class s 4; say_team ^0soldier*^2panzerfaust"
bind F9 "class s 5; say_team ^0soldier*^2mortar"
bind F10 "class c 1; say_team ^0covert ops*^2sten"
bind F11 "class c 2; say_team ^0covert ops*^2fg-42"
bind F12 "class c 3; say_team ^0covert ops*^2sniper rifle"

// bindy na zmiane broni

bind KP_DOWNARROW "weaponbank 1; cg_drawgun 1"
bind MOUSE4 "weaponbank 2; cg_drawgun 0"
bind MOUSE5 "weaponbank 3; cg_drawgun 0"
bind MWHEELDOWN "weaponbank 4; cg_drawgun 1"
bind MWHEELUP "weaponbank 5; cg_drawgun 1"
bind KP_LEFTARROW "weaponbank 6; cg_drawgun 1"
bind KP_5 "weaponbank 7; cg_drawgun 1"

// bindy

bind 0 "exec p.cfg"

bind o "exec jasno.cfg"
bind p "exec ciemno.cfg"

bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind ' "+topshots"
bind , "mapzoomout"
bind - "zoomout"
bind . "mapzoomin"
bind / "+stats"
bind = "zoomin"
bind [ "messagemode"
bind \ "+scores"
bind ] "messagemode2"
bind ` "toggleconsole"
bind g "+mapexpand"
bind l "openlimbomenu"
bind m "mvactivate"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind y "messagemode2"
bind ~ "toggleconsole"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind ALT "+mapexpand"
bind CTRL "+movedown"
bind SHIFT "+moveup"
bind INS "vote yes"
bind DEL "+leanleft"
bind PGDN "+leanright"
bind PGUP "autoscreenshot"
bind HOME "vote no"
bind END "+activate"
bind KP_HOME "weapalt"
bind KP_END "+zoom"
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "+prone"
bind MOUSE1 "+attack"
bind MOUSE2 "+sprint"
bind MOUSE3 "+reload"
bind z "record"
bind x "stoprecord"
bind KP_DEL "kill"

// voice chat

bind , "voiceteamchat move"
bind a "voiceteamchat needammo"
bind i "voiceteamchat incoming"
bind h "voicechat hi"
bind j "voicechat bye"
bind m "voiceteamchat medic"
bind s "voiceteamchat sorry"
bind t "voiceteamchat thanks"

// resolution bug

seta r_mode "-1"
seta r_customwidth "1024"
seta r_customheight "768 "

// ustawienia

//seta net_socksPassword ""
//seta net_socksUsername ""
//seta net_socksPort "1080"
//seta net_socksServer ""
//seta net_socksEnabled "0"
seta net_noipx "1"

seta net_noudp "0"

//seta com_recommended "0"
//seta ui_showtooltips "0"
//seta ui_profile_mousePitch ""
//seta ui_sensitivity ""
//seta ui_handedness ""
//seta ui_rate ""
//seta ui_r_gamma ""
//seta ui_r_mode ""
//seta vote_percent "50"
//seta vote_limit "5"
//seta vote_allow_muting "1"
//seta vote_allow_antilag "1"
//seta vote_allow_warmupdamage "1"
//seta vote_allow_timelimit "0"
//seta vote_allow_friendlyfire "1"
//seta vote_allow_swapteams "1"
//seta vote_allow_shuffleteamsxp "1"
//seta vote_allow_referee "0"
//seta vote_allow_pub "1"
//seta vote_allow_nextmap "1"
//seta vote_allow_mutespecs "1"
//seta vote_allow_map "1"
//seta vote_allow_kick "1"
//seta vote_allow_gametype "1"
//seta vote_allow_comp "1"
//seta team_nocontrols "0"
//seta team_maxplayers "0"
//seta team_maxPanzers "-1"
//seta server_motd5 ""
//seta server_motd4 ""
//seta server_motd3 ""
//seta server_motd2 ""
//seta server_motd1 ""
//seta server_motd0 " ^NEnemy Territory ^7MOTD "
//seta server_autoconfig "0"
//seta match_warmupDamage "1"
//seta match_timeoutlength "180"
//seta match_timeoutcount "3"
//seta match_readypercent "100"
//seta match_mutespecs "0"
//seta match_minplayers "4"
//seta match_latejoin "1"
//seta g_spectatorInactivity "0"
//seta g_teamForceBalance "0"
//seta refereePassword "none"
//seta g_inactivity "0"
//seta g_doWarmup "0"
//seta g_ipcomplaintlimit "3"
//seta bot_minplayers "0"

seta cg_crosshairAlphaAlt "1.0"

//seta ui_currentCampaignCompleted "0"
//seta ui_campaignIndex "0"
//seta ui_currentNetCampaign "0"
//seta ui_currentCampaign "0"
//seta g_heavyWeaponRestriction "100"
//seta g_lms_followTeamOnly "1"
//seta g_lms_matchlimit "2"
//seta g_lms_roundlimit "3"
//seta g_warmup "60"

seta cg_coronafardist "0"
seta cg_crosshairColorAlt "cyan"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairColor "cyan"
seta cg_crosshairPulse "0"
seta cg_drawReinforcementTime "1"
seta cg_useScreenshotJPEG "1"
seta cg_printObjectiveInfo "1"
seta cg_announcer "1"
seta cg_complaintPopUp "0"
seta cg_useWeapsForZoom "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_bloodFlash "0"
seta cg_showblood "0"
seta cg_bloodTime "0"
seta cg_bloodDamageBlend "0"
seta cg_drawRoundTimer "1"
seta cg_drawBuddies "1"
seta ui_serverStatusTimeOut "7000"
seta ui_browserShowETPro "1"
seta ui_browserShowTeamBalanced "0"
seta ui_browserShowWeaponsRestricted "0"
seta ui_browserShowAntilag "0"
seta ui_browserShowPunkBuster "0"
seta ui_browserShowMaxlives "0"
seta ui_browserShowFriendlyFire "0"
seta ui_browserShowPasswordProtected "0"
seta ui_browserShowEmptyOrFull "0"
seta ui_browserSortKey "4"
seta ui_browserGameType "0"
seta ui_browserMaster "0"
seta ui_currentNetMap "0"
seta ui_currentMap "0"
seta ui_mapIndex "0"
seta ui_netGametype "4"
seta ui_joinGametype "-1"

//seta ui_gametype "3"

seta ui_menuFiles "ui/menus.txt"
seta ui_netSource "1"
seta cg_selectedPlayerName ""
seta cg_selectedPlayer "0"
seta ui_dedicated "0"
seta cg_marktime "0"
seta cg_drawCrosshairPickups "1"
seta cg_drawCrosshairNames "1"
seta cg_brassTime "0"
seta ui_teamArenaFirstRun "1"
seta ui_glCustom "4"
seta com_soundMegs "36"
seta s_wavonly "0"
seta s_defaultsound "0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta s_khz "22"
seta s_doppler "1"
seta s_separation "0.5"
seta s_musicvolume "0.5"
seta s_volume "0.8"
seta vid_ypos "22"
seta vid_xpos "3"
seta r_lastValidRenderer "RADEON 9800 Pro x86/MMX/3DNow!/SSE"
seta r_highQualityVideo "0"
seta cg_shadows "0"
seta r_normallength "0.5"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_railWidth "16"
seta r_facePlaneCull "1"
seta r_swapInterval "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_fastsky "1"
seta r_ignoreGLErrors "1"
seta r_flares "1"
seta r_lodbias "0"
seta r_lodCurveError "250"
seta r_ignoreFastPath "0"
seta r_smp "0" unsafe
seta r_subdivisions "4"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_fullscreen "1"
seta r_oldMode ""

seta r_ignorehwgamma "0"
seta r_depthbits "24"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_colorbits "32"
seta r_texturebits "32"
seta r_detailtextures "0"
seta r_rmse "0.0"
seta r_roundImagesDown "1"
seta r_picmip "1"
seta r_clampToEdge "1"
seta r_ext_texture_env_add "1"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_tess "0"
seta r_ext_ATI_pntriangles "0"
seta r_glIgnoreWicked3D "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compressed_textures "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta cl_language "0"
seta cg_autoReload "0"
seta cg_viewsize "100"
seta cg_autoactivate "1"
seta cg_predictItems "1"
seta cl_punkbuster "1"
seta cl_anonymous "0"

seta cg_atmosphericeffects 0

seta snaps "20"
seta rate "12000"
seta cl_timeNudge "0"


seta name "Artlight"

seta cg_zoomstepsniper "2"
seta cg_zoomDefaultSniper "20"
seta cg_drawCrosshair "5"
seta cg_crosshairSize "48"
seta cg_voiceSpriteTime "6000"
seta cg_cursorHints "4"
seta cg_drawGun "0"
seta cg_drawTeamOverlay "2"
seta cg_descriptiveText "1"
seta cg_popupLimboMenu "0"
seta cg_quickMessageAlt "1"
seta cg_drawNotifyText "1"
seta cg_drawCompass "1"
seta cl_maxPing "800"
seta m_filter "0"
seta m_side "0.25"
seta m_forward "0.25"
seta m_yaw "0.022"
seta m_pitch "-0.022000"
seta cl_doubletapdelay "0"
seta r_inGameVideo "1"
seta cg_wolfparticles "0"
seta cg_autoswitch "0"
seta cl_wwwDownload "0"
seta cl_allowDownload "0"
seta cl_freelook "1"
seta cl_mouseAccel "0"
seta sensitivity "2"
seta cl_run "1"
seta cl_packetdup "0"
seta cl_maxpackets "38"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta cl_autoupdate "0"
seta con_autoclear "1"
seta con_debug "0"
seta bot_enable "0"
seta sv_wwwFallbackURL ""
seta sv_wwwDlDisconnected "0"
seta sv_wwwBaseURL ""
seta sv_wwwDownload "0"
seta sv_dl_maxRate "20000"
seta g_antilag "1"
seta g_fastResMsec "1000"
seta g_fastres "0"
//seta g_complaintlimit "6"
//seta g_altStopwatchMode "0"
//seta sv_lanForceRate "1"
//seta sv_master5 ""
//seta sv_master4 ""
//seta sv_master3 ""
//seta sv_master2 ""
//seta sv_allowDownload "0"
//seta g_maxlives "0"
//seta g_friendlyFire "1"
//seta sv_floodProtect "1"
//seta sv_maxPing "0"
//seta sv_minPing "0"
//seta sv_maxRate "0"
//seta sv_minguidage "0"
seta sv_punkbuster "0"
//seta sv_hostname "ETHost"
seta vm_ui "0"
seta vm_game "0"
seta vm_cgame "0"
seta joy_threshold "0.15"
seta in_joyBallScale "0.02"
seta in_joystick "0"

seta in_mouse "-1"

seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta com_recommendedSet "1"
seta com_introplayed "0"
seta com_watchdog_cmd ""
seta com_watchdog "60"
seta com_maxfps "125"
seta com_hunkMegs "256"
seta com_zoneMegs "24"
seta cg_lagometer "1"

seta pmove_fixed 1
seta cg_weaponCycleDelay "0"
seta cg_drawFPS "1
"
seta b_althudFlags "3"
seta b_althud "2"

seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_bobup "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobyaw "0"

seta b_hitsounds "1"
seta b_goatsound "1"
seta b_antilag "1"
seta b_antiwarp "1"


// gfx - luminance

seta r_mapoverbrightbits 3
seta r_overbrightbits 0
seta r_intensity 3
seta r_gamma 2
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